microsoft

All posts tagged microsoft

That title kinda reminds me of those Dilbert pun-ish-mints, you know… “Managemints”, etc. Heh. Ahem! Where is the latest version of ACME Resource Pack? You guys are wonderfully patient. I’d like to assure you that Tumbleberry and I are working hard on the new textures. It’s not just us, right? Those parrot textures are have their own design flavour, and certainly aren’t what we would have done.

Moving on.

As it happens I’m also announcing our official support for Minecraft Portable Edition (MCPE), which will be freely available…when it’s ready. I’ve just begun to list the internal distinctions between the Resource Pack and what Micro…er, Mojang is calling “Add Ons”. The good news the MCPE team has done a commendable job of making its edition streamlined, so there’s not much work to be done with the majority of textures. That’s great, because it shaves months off the projected launch schedule.

Honestly, it’s more like “more sooner than later” sort of thing. You see, there are four different sets of Graphical User Interface assets that will have to be made from scratch for ACME Pack for MCPE, and as we’re in the habit of releasing only complete products, you can imagine this may take awhile. We will release the Resource Pack when it’s ready, and I’ll keep y’all updated on the progress of the ACME Pack Resource…Pack…Add On…thing.

Gonna need a better name for it, too.

For updates, information and feedback, follow us on Twitter, Facebook, or subscribe for email updates from this blog.

 

So many things have changed since the last update: We have our own homepage and hosting solution now, we have surpassed 100,000 downloads, had our textures and splash texts cherry-picked by Mojang in advance of its sale to Microsoft, just as others have.

Tumbleberry and I discussed the issue thoroughly, and in the end the experience is what matters, not paycheque. Clearly if it did, we wouldn’t be making a modification for Minecraft. Now that Microsoft will be assuming control, we are going to continue updating the texture pack as usual. We are hopeful that Microsoft’s expertise will improve Minecraft as a creative tool for all of us.

Above all else Minecraft enables previously unrealized creativity and social interaction. How many have sat down to watch someone build Lego? Tens of millions watch others play and build in Minecraft, to the extent that Microsoft is paying for the audience, not the product. May that be the guiding principle as development continues.

Promised features, bug fixes and community attentiveness have all been inconsistent under the stewardship of Mojang, which, like other home-grown Indie houses, lack experience at the international support level. I am assured, if nothing else, by Microsoft’s past experience in this arena. While not always positive, they do have a lot of it.

The fact is that Minecraft reached millions more than it would have thanks to the XBox 360 and PS3, and increased audience can only do more good in this type of game: Our creativity is at the heart of its success, after all. We made Minecraft the success it has become, let us not forget that.

What will you be creating? We’re excited to find out!