Tumbleberry and I hit some new milestones this year (in addition to the texture pack exceeding two million downloads), and encountered new frustrations with our existing tools. Inkscape is a blessing to be certain, but when the artist has to compromise their own work for the sake of the tool, it’s no longer doing its job. I am making the arduous transition to Illustrator so that our plans can go ahead uncompromised.
Meanwhile Mojang updated Minecraft to version 1.9 with combat functionality, and no apparent plans to complete adventure mode. There’s a parallel there and it lays between Cubeworld and Minecraft’s inability to realize a procedurally generated world with fully fleshed out quest-based http://premier-pharmacy.com/product-category/anti-anxiety/ gameplay.
I’ll lay it out that this is too much to ask for the inexperienced Indie, but now that Mojang no longer falls under that category, we may yet see a major overhaul of adventure mode. I’m going to side with George Wiedman on this: Player experience will “tell a more interesting story.” Every, single, time.
He was comparing Telltale’s Minecraft: Story Mode to the core multiplayer mode, but this reflects my enjoyment of Minecraft. It’s a Microsoft style tacked-on cash grab. Just know what you’re getting. Minecraft is all you need, but don’t hesitate to grab a texture pack to address its lackluster vanilla texture pack.
Summarily, keep it simple and trust yourself.