The bad news is that the shulker textures in the ACME Resource Pack for Minecraft 1.11 and 1.12 were the wrong size in addition to 64x. The good news is they’re all fixed and the downloads are live right now. My apologies for any undue crashes… I can’t be certain why these versions tested well with my hardware. Minecraft has no sense of scale, so it’s possible to mix resolutions and get away with it in some cases.
I mean, weird, right?
You’re looking for the version numbers as listed below, and the changelog is the same for all versions of the texture pack. Thank you.
ACME Pack 128x and 256x v13.07 to v13.23 for Minecraft 1.11.x
ACME Pack 128x and 256x v13.98 to v14.13 for Minecraft 1.12.x
If you like what we’re doing, consider subscribing/following/donating via Twitter, Facebook, Patreon and Planet Minecraft. Thank you!
Good news, now glass panes look
less terrible nice on top! Downloads of the updated version are now live, so drop by http://downloads.nudgeworksdesign.com to grab the latest version! On the down side, “regular” glass will have to remain unchanged until Mojang does indeed suss out transparencies for placed glass. Hit me up on Patreon or Facebook if you want to know what’s still broken.
Thank you for your feedback so far, it’s helping in addressing potential issues with the pack, and I’m doing my best to address them. As always, you can find us on Twitter, Facebook and Patreon! We’d love to see your builds, maps, and creations! Remember, this pack is for you.
Download links are live now, and you may be pleased to try out our new link: http://downloads.nudgeworksdesign.com Everything’s here, parrots, concrete, glazed terracotta, and the rest. Screenshots will follow in the next couple of days, along with updates for our affiliate sites. In the meantime, don’t hesitate to share with us your YouTube, Twitch or other social media links. We’ll feature them here!
We’re also active on Patreon, Twitter and Facebook, so please consider subscribing if you’d like to share feedback, ask questions or otherwise correspond with us.
Now, for the changelog…
v13.79 – For Minecraft 1.12.x
Tumbleberry has been toiling away for days on end drawing the parrots for this
ridiculous wonderful 1.12 update for Minecraft. Those parrots… those parrots! Well, we’re nearly there. We will be testing the textures for release early next week. Hopefully Monday. Summer break is flying away, isn’t it?
By the way, how do you like the changes to the side panel? The idea is to make it more serviceable, and while I’ve got ideas for a new site, because it’s about time for an update, I’ve not actually done anything about it. Yet. So stay tooned.
Yeah, that’s enough puns for one post. Subscribe or follow us on Twitter, Facebook, Google+ or whatever else. Links are on the left hand side of the page. Ta for now!
None too soon, we’ve updated the resource pack for the newly included “iron nugget”. Downloads are live now at our main site, ACMEResourcePack.com and NudgeworksDesign.com. While I’m about it, I know there may not seem much to look forward to in 2017, but let us turn to our family and loved ones in these difficult times.
Family is why Tumbleberry and I made this resource pack, after all. Our prayers are with those who struggle, and hold to the truth. Remember those who love you … give them an indication for your gratitude before the year is out.
With much love,
Hastypixels and Tumbleberry.
Hastypixels here. I’m posting more detailed and frequent updates about our progress on the resource pack if you want to check us out on Patreon.
Yes, we are just that much closer to release, but how are you guys enjoying the new features of Minecraft? Are you enjoying them, or do they feel like fluff? Comment here, on Twitter, Patreon or Facebook!
We did it! And boy howdy did we answer the … ahem, cherry picking … of certain textures that took place. Seriously guys, we appreciate the flattery, but this is becoming a habit.
We’ve covered every new texture in the Minecraft 1.10 “Frostburn Update” , of course, and you’ll appreciate Tumble’s charming humour with the new mobs. I took the nether brick block for a stroll and came back with a monster. You’ll see what I mean.
Enough about that. The downloads page has been updated with the new links! Be advised that we’ve made good on our promise to discontinue 512x resolution. Even with 16GB of RAM and a 4GB graphics card it’s still untenable to test, and that’s just not worth it.
Who wants to ship a broken product? Yeah, not us. Anyway, enjoy! I’ll be updating our affiliate sites tomorrow with the updated texture pack. Toodles!
Tumbleberry and I hit some new milestones this year (in addition to the texture pack exceeding two million downloads), and encountered new frustrations with our existing tools. Inkscape is a blessing to be certain, but when the artist has to compromise their own work for the sake of the tool, it’s no longer doing its job. I am making the arduous transition to Illustrator so that our plans can go ahead uncompromised.
Meanwhile Mojang updated Minecraft to version 1.9 with combat functionality, and no apparent plans to complete adventure mode. There’s a parallel there and it lays between Cubeworld and Minecraft’s inability to realize a procedurally generated world with fully fleshed out quest-based gameplay.
I’ll lay it out that this is too much to ask for the inexperienced Indie, but now that Mojang no longer falls under that category, we may yet see a major overhaul of adventure mode. I’m going to side with George Wiedman on this: Player experience will “tell a more interesting story.” Every, single, time.
He was comparing Telltale’s Minecraft: Story Mode to the core multiplayer mode, but this reflects my enjoyment of Minecraft. It’s a Microsoft style tacked-on cash grab. Just know what you’re getting. Minecraft is all you need, but don’t hesitate to grab a texture pack to address its lackluster vanilla texture pack.
Summarily, keep it simple and trust yourself.
We are pleased to finally announce the release of ACME Resource Pack v9.82 for Minecraft! Downloads are live, so hop on over! There was so much to do, but we’ve arrived! Every aspect of the Combat Update has been covered in our distinctive style.
Chorus fruit? We’ve got it! Weird not-Cubeworld-flying-wing-things? Got those too. And a few other things. We updated more than what’s new, but that’s what happens when you become more conversant with the tools.
When you’re in the new boats, be sure to check out the water. About time, isn’t it?
Retroactive updates of older pack versions haven’t occurred yet, but that’s in the pipeline along with a massive revamp of our entire pack to meet the new standard you’re seeing in these new textures. Something to look forward to!
We’re working our busy fingers off on the update for all of the new stuff in Minecraft 1.9. We’ve got a twist for the new zombie villagers, brand new effects icons that more accurately match what they are, and a slew of other stuff.
Projected release date? Two weeks? You know, under promise, over deliver. I’m throwing out irregular updates on twitter via @hastypixels if you want to follow along or ask me questions, like what is LGR?
Or not. Either’s fine. I’ll be updating this site first when we’ve got an update for the pack. In the meantime, we’re on it!