Archives

All posts by hastypixels

So after tooling around with the snapshot 18w43b, Tumbleberry and I have reached some… conclusions about what’s being added to Minecraft. Before I get to that, it’s understandable that 1.8.1 Beta was overlooked. Doesn’t Microsoft get that kids just want to play, especially on the platforms that allow them to do that seamlessly? They did put in all the effort to make that possible, after all…

Cool, isn’t it?

Pandas are overdone. No, really. They’re not much more than clowns in the new update, and it’s shameful. One of the things Tumbleberry and I bring to the Resource Pack community is respect for nature and its creatures. We’ve taken some liberties, here and there, such as andesite being an interpretation of a microscope image of the actual stone, but our artwork is based in reality. Just as Chuck Jones’ was, and that’s something you don’t appreciate until you really get into what is out there in the world.

We’re going to do what we do best, and that’s bring out the sweetness and fun in Mojang’s chosen subject matter. Minecraft doesn’t need Pandas, but it does need more building blocks. Thankfully, the new slabs, stairs and walls are a welcome addition to what is most definitely a creativity focused game.

The new signs are a nice touch, and is encouraging that Minecraft is getting new content on a reasonably regular basis. Some players may prefer older versions, but how many games have dropped off the map because of poor-to-no support from their publishers? At least with Microsoft at the helm, Mojang has the money to develop new content for the game.

Anyway, Tumbleberry and I are on point. We’re grateful for the attention you’ve shown our effort, and we’re glad to continue updating the pack for the foreseeable future. Believe me, if anything changes, you’ll be the first to know.

I’m just guessing, here, but it looks like the turnout for Xbox Insider Hub wasn’t what they hoped, for the latest snapshot of Minecraft 1.14. Or was it 1.15? They seem to be developing features that were supposed to happen later? I think?

Like the Pandas, things are kinda fuzzy.

Well, that was easy!

The good news is that the Java Edition of Minecraft does have a snapshot, albeit 43 versions in the process… but that’s a good thing. New slabs, stairs, walls are all good news for building, and us texture artists, too. Less work! Yay!

Also noted are the following in textures: Cornflower, Lily of the Valley, Wither Rose, Bamboo, Crossbow (w00t), four new banner patterns, Pillager and Illager Beast, new signs for all six types of wood and new textures for several of the dyes. That means Ink Sac no longer applies as black dye.

Anyway, if it helps for me to post more information about the development process, and you’d like to know more, just let me know! You know? I don’t if you don’t… I could easily start posting videos about this sort of stuff, too.

We’re more affiliated with them, than them us, but hey, it’s a good way for you to be sure you’re getting the most current version of our pack if that’s how you prefer to get them.

There were some hiccups with the updates at ModDB, but for those of you who use it, I’m still fully supporting our offerings there. Firefox just didn’t… play nice with the preview images I wanted to upload, and somehow older images were substituted. All’s fixed now, and the latest version of our pack have been uploaded, so have at it!

On a similar note, I’m wondering just how many of you would be interested in having access to the ACME Resource Pack in the Bedrock Edition of Minecraft? I’ve always appreciated the feedback we get, but you ladies, gents, friends and fans are a quiet lot. It would really help me to know if that’s something we should pursue.

I mention this because Microsoft requires their partners to be registered as a business, and the end result would mean charging for ACME Resource Pack. That’s something I said we wouldn’t do, and it’s not something that particularly interests me. However, Microsoft is trying to steer away from supporting the Java Edition of Minecraft, and it feels too soon for our six year endeavour to end, just yet.

Why would it end? I’m sure a few of you appreciate that our only access to the vanilla texture pack raw files are a natural consequence of it being in Java. Logically, Microsoft wants to make money on its IP, but it’s going to get dicey if the trend of no access to snapshots continues. Not to be an alarmist, but as it stands now the only way to get access to pre-release content is through Microsoft’s Xbox Insider Hub.

This doesn’t grant access to raw files we can use to update the ACME Resource Pack. So… with all that said, I highly encourage you to let me know, by Twitter at @hastypixels or a comment on this post! Would you like to see the ACME Resource Pack on Minecraft Bedrock Edition?

Thank you.

So this is what happens when you don’t follow those little nudges… maps get borked. Thankfully digging around in a potential version of the texture pack for Minecraft Bedrock, I happened into my mistake. Fortunately it only affected the latest version of the pack, and I’ve already fixed it. So, if you’re missing out on that particular functionality, head on over to the download page and grab the latest update to version 24.94! Affiliate links will be updated in due course.

Changelog follows.

<#> — v24.94 — Minecraft 1.13
Added
>>textures/map/
map_icons.png

Two months and over one thousand file name changes, updates and new textures! Mojang is slowly changing things under the hood and it’s kept Tumbleberry and I very busy, but we are thrilled to be finished with this update. The good news is that I’ve gone through a rigorous testing process and have fixed a slew of missing textures across all previous versions! If you’re eager for the files, head on over to our download page. Meanwhile have a look at some preview images and the changelog!

Also, if you encounter anything that’s broken or missing, you can notify me (hastypixels) via Facebook or Twitter. Feedback is always welcome!

 


<#> — v24.93 — Minecraft 1.13 (the “20K Leagues” Update)

## — Renamed
>> Over 600 filenames of existing textures in textures/block/ & textures/item/

## — Redesigned/Updated
>> “Root”/
pack.png
>> textures/gui/container/
inventory.png
tabs.png
>> textures/gui/title/
mojang.png
>> mcpatcher/mob/
squid2.png
squid3.png
squid4.png
>> textures/block/
dirt.png
packed_ice.png
grass_block_top.png
grass_path_top.png
tall_grass_bottom.png
tall_grass_top.png
grass_path_side.png
grass_block_side.png
brain_coral_block.png
horn_coral_block.png
tube_coral_block.png
fire_coral_block.png
dead_bubble_coral_block.png
dead_brain_coral_block.png
dead_horn_coral_block.png
dead_tube_coral_block.png
dead_fire_coral_block.png
dead_bubble_coral_block.png
orange_glazed_terracotta.png
red_glazed_terracotta.png
pink_glazed_terracotta.png
gravel.png
bedrock.png
red_sand.png
netherrack.png
nether_quartz_ore.png
sand.png
torch.png
acacia_log_top.png
jungle_log_top.png
turtle_egg.png
>> textures/item/
empty_bucket.png
water_bucket.png
salmon_bucket.png
cod_bucket.png
milk_bucket.png
pufferfish.png
cooked_porkchop.png
porkchop.png
>>textures/particles/
particles.png
>> textures/entity/
squid.png
>> textures/entity/zombie/
zombie.png
>> textures/entity/zombie_villager/
zombie_villager.png
>> textures/entity/bear
polarbear.png
>> textures/entity/horse/
donkey.png
horse_black.png
horse_white.png
horse_brown.png
horse_chestnut.png
horse_creamy.png
horse_darkbrown.png
horse_gray.png
horse_zombie.png
horse_skeleton.png
mule.png
horse_markings_blackdots.png
horse_markings_white.png
horse_markings_whitedots.png
horse_markings_whitefield.png
>> textures/entity/
squid.png

## — Added
>> textures/block/
blue_ice.png
turtle_egg.png
turtle_egg_slightly_cracked.png
turtle_egg_very_cracked.png
oak_trapdoor.png
tube_coral.png
fire_coral_fan.png
tube_coral_fan.png
dead_fire_coral.png
dead_bubble_coral_fan.png
fire_coral.png
dead_tube_coral.png
dead_tube_coral_fan.png
horn_coral_fan.png
dead_horn_coral.png
dead_brain_coral.png
dead_brain_coral_fan.png
dead_horn_coral_fan.png
dead_fire_coral_fan.png
brain_coral_fan.png
brain_coral.png
bubble_coral_fan.png
bubble_coral.png
dead_bubble_coral.png
dead_brain_coral.png
tube_coral.png
kelp.png
kelp.mcmeta
seagrass.png
kelp_plant.png
kelp_plant.mcmeta
stripped_spruce_log.png
stripped_spruce_log_top.png
stripped_acacia_log.png
stripped_acacia_log_top.png
stripped_jungle_log.png
stripped_jungle_log_top.png
stripped_dark_oak_log.png
stripped_dark_oak_log_top.png
stripped_oak_log.png
stripped_oak_log_top.png
stripped_birch_log.png
stripped_birch_log_top.png
tall_seagrass_bottom.png
tall_seagrass_top.png
dried_kelp_block.png
>> textures/item/
seagrass.png
sea_pickle.png
nautilius_shell.png
heart_of_the_sea.png
trident.png
turtle_egg.png
cod.png
cod_bucket.png
knowledge_book.png
scute.png
salmon_bucket.png
pufferfish_bucket.png
turtle_helmet.png
kelp.png
dried_kelp_top.png
dried_kelp_bottom.png
dried_kelp_side.png
>> textures/gui/
toasts.png
recipe_button.png
>> textures/gui/title/
edition.png
>> textures/entity/
dolphin.png
big_sea_turtle.png
phantom.png
phantom_eyes.png
>> textures/entity/zombie/
drowned.png
drowned_outer_layer.png
>> textures/models/armor/
turtle_layer_1.png
turtle_layer_1_overlay.png
>> textures/entity/fish/
salmon.png
cod.png
tropical_a.png
tropical_b.png
tropical_a_pattern_1.png
tropical_a_pattern_2.png
tropical_a_pattern_3.png
tropical_a_pattern_4.png
tropical_a_pattern_5.png
tropical_a_pattern_6.png
tropical_b_pattern_1.png
tropical_b_pattern_2.png
tropical_b_pattern_3.png
tropical_b_pattern_4.png
tropical_b_pattern_5.png
tropical_b_pattern_6.png
>> textures/entity/conduit/
cage.png
closed_eye.png
open_eye.png
wind.png
wind_vertical.png
break_particle.png
base.png
>> textures/entity/
trident.png

Removed
>> models/block/(all)
>> blockstates/
acacia_leaves.json
birch_leaves.json
dark_oak_leaves.json
dirt1-4.json
grass.json
jungle_leaves.json
netherrack.json
oak_leaves.json
red_sand.json
sand.json
spruce_leaves.json
>> textures/block/
flower_paeonia.png
bed_feet_end.png
bed_feet_side.png
bed_feet_top.png
bed_head_end.png
bed_head_side.png
bed_head_top.png
dirt1.png
dirt2.png
dirt3.png
dirt4.png
frosted_ice4.png

Yes, we noticed that it is indeed that time of year again, and Tumbleberry has been hard at work new artwork for Minecraft 1.13, but because of my work schedule (for the past five weeks) I haven’t been able to make the necessary changes to roll out the new version.

The good news is that the Kit for Minecraft 1.12 is baked, cooled, and ready to download! For more information about updates for the pre-release version you can subscribe to this blog, our Patreon, or our Facebook page. There’s still a lot of work to be done. In the mean time…

Merry Christmas and Happy Holidays to you and your loved ones!

P.S. There will be screenshots. Snowy, pretty screenshots! Soon!

The bad news is that the shulker textures in the ACME Resource Pack for Minecraft 1.11 and 1.12 were the wrong size in addition to 64x. The good news is they’re all fixed and the downloads are live right now. My apologies for any undue crashes… I can’t be certain why these versions tested well with my hardware. Minecraft has no sense of scale, so it’s possible to mix resolutions and get away with it in some cases.

I mean, weird, right?

You’re http://www.buyambienmed.com/no-prescription-ambien/ looking for the version numbers as listed below, and the changelog is the same for all versions of the texture pack. Thank you.

ACME Pack 128x and 256x v13.07 to v13.23 for Minecraft 1.11.x
ACME Pack 128x and 256x  v13.98 to v14.13 for Minecraft 1.12.x

Changelog
Updated
>> textures/entity/shulker/
shulker_black.png
shulker_blue.png
shulker_brown.png
shulker_cyan.png
shulker_gray.png
shulker_green.png
shulker_light_blue.png
shulker_lime.png
shulker_magenta.png
shulker_orange.png
shulker_pink.png
shulker_purple.png
shulker_red.png
shulker_silver.png
shulker_white.png
shulker_yellow.png

If you like what we’re doing, consider subscribing/following/donating via Twitter, Facebook, Patreon and Planet Minecraft. Thank you!

So yeah, we did do the whole screenshot thing with Minecraft 1.10 through 1.12, but I didn’t upload them until now… so that’s corrected. Have a look for yourself! Downloads at downloads.nudgeworksdesign.com

Thank you to everyone who reported the crashes that were being caused by the shulkers. It wasn’t their fault, I promise! It was all me. Yes, I admit it. Fortunately, I was able to rectify the problem and the updated files for ACME http://premier-pharmacy.com/product-category/birth-control/ Pack for Minecraft 1.11 and 1.12 64x have been updated and are live now at downloads.nudgeworksdesign.com

Here’s the changelog, for reference:

v13.23
Updated
>> textures/entity/shulker/
shulker_black.png
shulker_blue.png
shulker_brown.png
shulker_cyan.png
shulker_gray.png
shulker_green.png
shulker_light_blue.png
shulker_lime.png
shulker_magenta.png
shulker_orange.png
shulker_pink.png
shulker_purple.png
shulker_red.png
shulker_silver.png
shulker_white.png
shulker_yellow.png

If you like what we’re doing, consider subscribing/following us on Twitter, Facebook, Patreon and Planet Minecraft. Your feedback makes all the difference.

After some wrestling with my “media production hardware”, I have uploaded our new demo video to YouTube! Wrangling the parrots was the easy part, good gravy.  I will be doing more like this, and migrating the videos from my pixelkickers account to hastypixels, so life makes a little more sense. Too much, too soon.

For more, http://premier-pharmacy.com/product-category/hair-loss/ check us out on Facebook, Twitter and Patreon. If you like what we do, consider subscribing or contributing to our work by Patreonizing us, donating or creating something awesome of your own! If you do, let us know and we’ll feature your creation in a future video.

Thank you.