We did it! And boy howdy did we answer the … ahem, cherry picking … of certain textures that took place. Seriously guys, we appreciate the flattery, but this is becoming a habit.

We’ve covered every new texture in the Minecraft 1.10 “Frostburn Update” , of course, and you’ll appreciate Tumble’s charming humour with the new mobs. I took the nether brick block for a stroll and came back with a monster. You’ll see what I mean.

Enough about that. The downloads page has been updated with the new links! Be advised that we’ve made good on our promise to discontinue 512x resolution. Even with 16GB of RAM and a 4GB graphics card it’s still untenable to test, and that’s just not worth it.

Who wants to ship a broken product? Yeah, not us. Anyway, enjoy! I’ll be updating our affiliate sites tomorrow with the updated texture pack. Toodles!

Tumbleberry and I hit some new milestones this year (in addition to the texture pack exceeding two million downloads), and encountered new frustrations with our existing tools. Inkscape is a blessing to be certain, but when the artist has to compromise their own work for the sake of the tool, it’s no longer doing its job. I am making the arduous transition to Illustrator so that our plans can go ahead uncompromised.

Meanwhile Mojang updated Minecraft to version 1.9 with combat functionality, and no apparent plans to complete adventure mode. There’s a parallel there and it lays between Cubeworld and Minecraft’s inability to realize a procedurally generated world with fully fleshed out quest-based gameplay.

I’ll lay it out that this is too much to ask for the inexperienced Indie, but now that Mojang no longer falls under that category, we may yet see a major overhaul of adventure mode. I’m going to side with George Wiedman on this: Player experience will “tell a more interesting story.” Every, single, time.

He was comparing Telltale’s Minecraft: Story Mode to the core multiplayer mode, but this reflects my enjoyment of Minecraft. It’s a Microsoft style tacked-on cash grab. Just know what you’re getting. Minecraft is all you need, but don’t hesitate to grab a texture pack to address its lackluster vanilla texture pack.

Summarily, keep it simple and trust yourself.

preview-chorus_fruit-1024x768pxWe are pleased to finally announce the release of ACME Resource Pack v9.82 for Minecraft! Downloads are live, so hop on over! There was so much to do, but we’ve arrived! Every aspect of the Combat Update has been covered in our distinctive style.

Chorus fruit? We’ve got it! Weird not-Cubeworld-flying-wing-things? Got those too. And a few other things. We updated more than what’s new, but that’s what happens when you become more conversant with the tools.

When you’re in the new boats, be sure to check out the water. About time, isn’t it?

Retroactive updates of older pack versions haven’t occurred yet, but that’s in the pipeline along with a massive revamp of our entire pack to meet the new standard you’re seeing in these new textures. Something to look forward to!

Enjoy!

New_effect_icons

We’re working our busy fingers off on the update for all of the new stuff in Minecraft 1.9. We’ve got a twist for the new zombie villagers, brand new effects icons that more accurately match what they are, and a slew of other stuff.

Projected release date? Two weeks? You know, under promise, over deliver. I’m throwing out irregular updates on twitter via @hastypixels if you want to follow along or ask me questions, like what is LGR?

Or not. Either’s fine. I’ll be updating this site first when we’ve got an update for the pack. In the meantime, we’re on it!

Checksums_for_ACME_PackI’ve updated all of our ACME Pack Downloads to include MD5 and CRC checksums. This means you can be sure you’ve got files that haven’t been tampered with. The plethora of sites resharing our files should temporarily flag has not having them, but now we’ll actually be able to tell.

Just a minor, technical thing. I go out of my way to remove hidden system files from our packs because I don’t trust Microsoft’s security policies all that much.

Meanwhile I’ve noticed my time lapse videos have clocked a few thousand views, and as that’s thousands more than anything else I’ve made, expect more of that!

Finally, downloads continue steadily at roughly 5,000 per week, and honestly I don’t have any totals right now. Aggregating that data is a new skill for me. I’m planning around round up for March, so I’ll do my best to produce some solid data along with that.

Again, thank you for downloading and sharing! This pack is for you, and you are the ones who make it awesome!

Making some adjustments to Nudgeworksdesign.com to improve the usability of the site, so while I’m puttering around, feel free to leave feedback! We’re heading toward a major update of ACME Pack, and in interest of that you might like the look of Grumpy & Iduno’s new web comic!

It represents the degree of polish you can expect to see in the update. A weekly update schedule is planned for the next few months, so subscribe if you like what you see. Grumpy & Iduno will update every Saturday.

R.I.P. Minecraft Textures, and thank you for your support. On that note I have reviewed and updated all of our Affiliate Links so that they navigate directly to ACME Resource Pack related pages, if no more than search results. This has been a difficult winter, emotionally, and I admit to neglecting updates for the Gingerbread Kit on the sites where it was posted.

Some affiliates did not receive the kit at all, in fact, something I plan to correct as we pursue our planned HD upgrade to the ACME Pack. Our goal is to do the water right, and update older textures so they better reflect what we’ve learned and our new skills over the last two years. Can you believe it?

Amazing. Again, thank you to everyone for your continued support, all of your YouTube videos, forum posts and obscure website postings. You guys drive ACME Resource Pack and we are always thrilled to see the enthusiasm that is out there.

You guys are awesome, don’t forget it!